Roth Vanguard And The Venomous Vipers #6
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January 31st, 1999, a dimensional rift opens at Stonehenge, United Kingdom. A horde of demonic beings enters this plane of existence. This sets an entire series of events into motion, awakening entities and dimensional energies from an age long forgotten, altering the fabric of reality.
Page Count: 20
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After a lengthy interrogation session by California Reich Gestapo, General Stonefist™ and his chief of staff, Master Chief Petty Officer Salty Seadog™ are reunited in their hold cell at Rash Limburger Studio in Fortress Los Angeles. Their pay-per-view execution is scheduled for the next day; Stonefist and the Master Chief spend their final moments reminiscing about the old days from the Labor Union uprising in the California Industrial Corridor, to their incarceration in the California prison system, to conscription in the California Military during the 2nd Battle of Los Angles, to their defection to the forming of the North American Metahuman Alliance™. Meanwhile, Roth Vanguard and his Viper Ground team continue to traverse the abandoned subway tunnels that lead to Rash Limburger studio to rescue General Stonefist from his pay-per-view execution on live tv. Enroute back to Alliance headquarters in Los Angeles, Viper Air Team 1 and 2, under command of Chief Warrant Officer Sister Maryann Mcallen™, fall under attack by the daughter of Lucifer Morningstar and demon princess of Hell, Glasycassimolara™.
Most of Europe, the Middle East, and Central Asia are devastated. Holy Sites and their secret guardians throughout the world repel the Demon Horde. Guardians appear in such Holy Sites as Vatican City, Mecca, Medina, Varanasi, and others. As the horde advances on the city of Moscow, The Soviet Union reluctantly launches a Nuclear Counter-Strike. Although most of Demonic Horde is destroyed by atomic fire, millions of human lives are also lost in the Nuclear Counter-Strike and millions more world-wide by the Nuclear Fallout that follows. On the Eve of the next Spring Equinox, a mysterious group known as the Druids emerges from the shadows and closes the Dimensional Rift at Stonehenge. These Druids begin the process of restoration in Europe and Central Asia; purging the world of the effects of Demonic Corruption and Nuclear Fallout. Earth”s fragile ecosystem slowly begins to heal. Mythical creatures of legends will return to shape the density of man and be worshiped as gods. Several members of the race of man will shed their human flesh, as their true nature emerges. Elves, Dwarves, Gnomes, Wolfmen, Orcs, Goblins, and other creatures begin to appear. Historical men of destiny and empires that are believed to be vanquished shall rise again, fueled by new forms of hatred. The year is 2030 and new villainy will breed a new generation of heroes.
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